Archive For Interviews Category

Core Keeper Interview – 1.0 Release, Future Plans, and More

Core Keeper Interview – 1.0 Release, Future Plans, and More

Pugstorm's CEO and game director Fredrik Präntare speaks with GamingBolt about Core Keeper exiting early access, and what the future holds for the sandbox survival title.

The Karate Kid: Street Rumble Interview – Story, Combat, Stages, and More

The Karate Kid: Street Rumble Interview – Story, Combat, Stages, and More

Odaclick Game Studio's product manager Sebastian Bazelmans speaks with GamingBolt about the team's upcoming beat 'em up.

Dustborn Interview – Setting, Art Style, Choices, and More

Dustborn Interview – Setting, Art Style, Choices, and More

Red Thread Games founder Ragnar Tørnquist speaks with GamingBolt about the studio's narrative-driven action-adventure title.

Monster Jam Showdown Interview – Campaign, Post-Launch Plans, and More

Monster Jam Showdown Interview – Campaign, Post-Launch Plans, and More

Game director Federico Spada speaks with GamingBolt about Milestone's newest offroad arcade racer.

Detective Dotson Interview – A Cultural Joyride Through India

Detective Dotson Interview – A Cultural Joyride Through India

Detective Dotson's developers speak with us about their upcoming adventure title and everything that makes it tick.

Beyond Galaxyland Interview – World, Combat, Art Style, and More

Beyond Galaxyland Interview – World, Combat, Art Style, and More

Beyond Galaxyland developer Sam Enright speaks with GamingBolt about his upcoming sidescrolling RPG.

Fatal Fury: City of the Wolves Interview – Returning to a Legendary IP

Fatal Fury: City of the Wolves Interview – Returning to a Legendary IP

Chief producer Yasuyuki Oda speaks with GamingBolt about returning to the Fatal Fury franchise after a two decade-plus-long hiatus.

SteamWorld Heist 2 Interview – Setting, Development, and More

SteamWorld Heist 2 Interview – Setting, Development, and More

Lead game designer Ulf Hartelius speaks with GamingBolt about the SteamWorld series' latest tactical RPG outing.

EvilVEvil Interview – Progression, Weapons, Post-Launch Plans, and More

EvilVEvil Interview – Progression, Weapons, Post-Launch Plans, and More

Toadman Interactive CEO Ola Nilsson speaks with GamingBolt about the studio's co-op vampire shooter.

Centum Interview – Story, Inspirations, Art Style, and More

Centum Interview – Story, Inspirations, Art Style, and More

Hack the Publisher's head of studio Andrey Kiryushkin speaks about the developer's upcoming narrative adventure title.

Beyond the Ice Palace 2 Interview – Returning to a Forgotten Cult Classic

Beyond the Ice Palace 2 Interview – Returning to a Forgotten Cult Classic

Developer Storybird Studio speaks with GamingBolt about following up on a 36-year old game with an unexpected sequel.

Until Then Interview – Art Style, Setting, Characters, and More

Until Then Interview – Art Style, Setting, Characters, and More

Director Mickole Klein Nulud speaks with GamingBolt about the upcoming adventure game.

The Night Wanderer Interview – Inspirations, Story, Combat, and More

The Night Wanderer Interview – Inspirations, Story, Combat, and More

Mighty Koi speaks with GamingBolt about its upcoming Soulslike action RPG.

F1 24 Interview – Overhauled Handling, Career Mode Changes, and More

F1 24 Interview – Overhauled Handling, Career Mode Changes, and More

Senior creative director Lee Mather speaks with GamingBolt about how this year's F1 game will build on the series' tried-and-true formula.

Homeworld 3 Interview – Megaliths, Story, War Games, and More

Homeworld 3 Interview – Megaliths, Story, War Games, and More

Developer Blackbird Interactive speaks with GamingBolt about Homeworld's long-awaited comeback.

Squirrel with a Gun Interview – Weapons, Open World, Progression, and More

Squirrel with a Gun Interview – Weapons, Open World, Progression, and More

Game director Dan DeEntremont speaks with GamingBolt about Dee Dee Creations' upcoming open world action game.

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Brand Director Jonathan Lacaille speaks with GamingBolt about the developer's recent expansions and the project it's currently working on.

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Karpyshyn speaks with GamingBolt about how Exodus' central narrative hook will enable long-term choice-and-consequence mechanics.

Gigantic: Rampage Edition Interview – New Heroes, Monetization, Post-Launch Plans, and More

Gigantic: Rampage Edition Interview – New Heroes, Monetization, Post-Launch Plans, and More

Game design lead Bart Vossen and producer Maverick Bautista speak with GamingBolt about the MOBA's expanded and enhanced revival.

Rise of Industry 2 Interview – New Setting, Gameplay Improvements, and More

Rise of Industry 2 Interview – New Setting, Gameplay Improvements, and More

SomaSim co-founder Matt Viglione speaks with GamingBolt about the studio's upcoming management sim sequel.