Mortal Kombat 1 Patch Fixes Player 1 Advantage, Makes Character Adjustments, and More

However, the patch has only been released for the fighter's PlayStation 5, Xbox Series X/S, and PC versions.

Posted By | On 03rd, Oct. 2023

Mortal Kombat 1

Mortal Kombat 1’s Player 1 advantage issues came to light recently, with developer NetherRealm Studios confirming promptly afterwards that the issue would be addressed with the game’s upcoming patch. And though it’s arrived a little later than expected due to unexpected server issues last week, that patch is out now.

As promised, it fixes the bug that would keep Player 2 at a disadvantage for combos, along with other issues, like some of Striker and Sektor’s attacks being unbreakable, localization errors, and more. Meanwhile, several balancing adjustments have also been made for a number of characters, both in the main and Kameo rosters. You can view the full patch notes below.

Interestingly enough, the patch is only available for PS5, Xbox Series X/S, and PC, and not for the Nintendo Switch. Mortal Kombat 1’s Switch version has received widespread (and heavy) criticism since its release, and director Ed Boon has said that it will be getting updates and fixes in the future.

Mortal Kombat 1 is available on PS5, Xbox Series X/S, Nintendo Switch, and PC. Read our review of the game through here.

PATCH NOTES:

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
  • Fixed an issue that could cause buffered Kombo Attacks Strings & buffered 2in1-cancelled non Enhanced Special Moves to not be performed if a Kameo Ambush attack that can be canceled or branched from was executed with specific timing
  • Fixed an issue causing some of Stryker’s & Sektor’s attacks to be unbreakable

Character Specific Adjustments

  • Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
  • Goro (Kameo) – Stomp is now higher priority when it & his partner’s attacks hit on the same frame
  • Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) – Ground Pound is now higher priority when it & his partner’s attacks hit on the same frame
  • Kung Lao – Kung-Kussion will now auto face when done on the landing frame after jumping over an opponent
  • Shujinko (Kameo) – Mimic Ice Klone & Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
    • Ashrah
      • God’s Wrath and Demon’s Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high parried
    • Baraka
      • (Air) Death Spin can no longer be high parried
      • Reflex Tester (Back + Front Punch) can no longer be high parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
    • Johnny Cage
      • Ball Buster can now be high parried
      • Rising Star can now be high parried
      • Shadow Kick can now be high parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high parried
    • Rain
      • Enhanced Upflow can no longer be high parried
      • Geyser can no longer be high parried
    • Reptile
      • Death Roll can no longer be high parried
      • Falling Fangs can no longer be high parried
    • Scorpion
      • Twisted Kyo can now be high parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high parried
    • Tanya
      • Drill Kick can now be high parried

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Silent Hill 2 Remake is Out Now Worldwide

Silent Hill 2 Remake is Out Now Worldwide

Developed by Bloober Team on Unreal Engine 5 and based on Konami's 2001 horror classic, the remake is playable...

Undisputed Review – Managing the Fight

Undisputed Review – Managing the Fight

The first licensed boxing game in a decade is finally here and it delivers an impressive punch, though not the...

Silent Hill 2 Remake Graphics Analysis – Pushing Unreal Engine 5 to its Limits

Silent Hill 2 Remake Graphics Analysis – Pushing Unreal Engine 5 to its Limits

With this feature, we take a look at Bloober Team's Silent Hill 2 Remake and break down its technical aspects ...

Silent Hill 2 Remake Guide – All Weapon Locations

Silent Hill 2 Remake Guide – All Weapon Locations

Here's where you can find all the weapons in Silent Hill 2 remake including the chainsaw.

The Legend of Zelda: Echoes of Wisdom Guide – All Echoes and Their Locations, and the Best Echoes

The Legend of Zelda: Echoes of Wisdom Guide – All Echoes and Their Locations, and the Best Echoes

Echoes are your strongest tools in Nintendo's latest. Here's where to find them and the best options for every...

Wanderstop Delayed to Early 2025

Wanderstop Delayed to Early 2025

"Reading the tea leaves, it has become clear that Wanderstop needs a tiny bit more time to fully bloom," write...