Metaphor: ReFantazio Battle System Allows for Defeating Weaker Enemies Immediately

If you spot a weaker enemy, you can defeat it on the field in real time, while more challenging foes necessitate turn-based combat.

Posted By | On 12th, Dec. 2023

Metaphor ReFantazio_01

A new “Creator’s Voice” video for Metaphor: ReFantazio is available, with director Katsura Hashino offering new details on the story, Archetypes and how players can choose to explore. He also talked about the battle system, which features the Command Battles seen in Persona but adds something new: The ability to defeat low-level enemies immediately.

“I wouldn’t exactly call them a waste of time, but battles with low-level opponents that you already know how to beat can feel like a hassle. Those parts should be quick and fun. Other parts are more deserving of the player’s time – it could be a part of the story that leaves you wondering what happens next, the party customization aspects, or planning your journey as you strengthen your party. We want players to spend time on the more interesting aspects like these.

As showcased below, players can attack enemies in real-time before fights. If weaker, then they’re immediately defeated. If not, the player can initiate a battle with the Squad command, shifting to traditional turn-based combat. You gain an advantage, but if enemies attack beforehand, they go first.

“It’s not a separate two-part system where some enemies can only be fought in command battles or some with action. We let the players judge which enemies are stronger or which ones they have fought before. We were very particular about letting the player make that determination and giving players the option to choose at all times. It’s an all-new system, so I strongly encourage you to pick it up and play with it.”

It’s somewhat similar to The Legend of Heroes: Trails Through Daybreak, which allows players to shift between real-time and turn-based combat against regular enemies (bosses are turn-based only). Of course, as Hashino notes, this is a single system and relies on enemies being weaker.

Metaphor: ReFantazio launches in Fall 2024. It’s coming to PS4, PS5, Xbox Series X/S and PC. Check out more details on its story and setting here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

A Quiet Place: The Road Ahead Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

A Quiet Place: The Road Ahead Will Run at 4K/30 FPS or 1440p/60 FPS on PS5 and Xbox Series X

Developer Stormind Games confirms its upcoming horror title will feature Quality and Performance Modes on PS5 ...

Former Disco Elysium Developers Have Established Three Different Independent RPG Studios

Former Disco Elysium Developers Have Established Three Different Independent RPG Studios

ZA/UM alumni have established three distinct studios on the same day in the form of Summer Eternal, Dark Math ...

Hogwarts Legacy Definitive Edition Will Feature 10-15 Hours of New Content, Coming 2025 – Rumour

Hogwarts Legacy Definitive Edition Will Feature 10-15 Hours of New Content, Coming 2025 – Rumour

The rumoured expanded re-release of the open world action RPG will feature new story quests, side quests, outf...

A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says

A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says

The upcoming horror title also took cues from the likes of The Last of Us, Splinter Cell: Chaos Theory, and Th...

Tomb Raider Series Surpasses 100 Million Units Sold

Tomb Raider Series Surpasses 100 Million Units Sold

A new mainline Tomb Raider title is in development at Crystal Dynamics, while another remastered collection of...

PS5 is the Best-Selling Console in the US for August, Xbox Series X/S in 2nd

PS5 is the Best-Selling Console in the US for August, Xbox Series X/S in 2nd

Total hardware spending fell by 36 percent year-over-year, with the Nintendo Switch seeing a whopping 41 perce...