Microsoft and 343 Industries have made the surprise announcement that Halo Infinite is adding a third-person mode, starting with Firefight next month.
These plot reveals makes you rethink everything, and not always in a good way
Those participating in the new Operation from July 2nd to 30th will receive the ASSAILER armor set, a new emblem and Spartan Points.
The studio attributes this to "an industry-wide slowdown in the funding of new lead and co-development projects and the reluctance of third-party investors to fund games or game companies."
Reports have previously claimed that the studio is working on a new Halo title using Unreal Engine 5.
Squad Battle also gets a refresh with seven new maps created in Forge Mode, with two recreated from Halo 4 and Halo: Combat Evolved.
Arrowhead Game Studios and Sony's co-op third-person shooter is showing absolutely no signs of slowing down, having hit a new peak concurrent user count of over 276,000 players.
Going forward, the game will adopt an Operations model for new content, similar to The Master Chief Collection.
Leaks have previously claimed that Certain Affinity was working on a battle royale Halo experience codenamed Tatanka.
Up to four players will battle the Banished across different maps, capturing hills and defeating bosses with changes to lives and Skulls.
The update will also bring improvements for Ranked Extraction and CSR, new equipment, Forge updates, and more.
While 343 Industries' first-person shooter seems to be enjoying increased engagement, Bungie's title is continuing its downward climb.
That's as per the LinkedIn profile of Ben F., who was product and insights manager at 343 Industries until January.
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The free content is now in the first 20 tiers, but you only have until November 14th to unlock them without spending money.
Forge AI in Custom Games, Flood-inspired Armor Cores and weapon skins, and Firefight King of the Hell are also coming this season.
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Along with bug fixes, it adds new features to Forge Mode, like the Reactive Water Plane and Collapsible Menus for various functions.
Andrew Witts, who previously also worked on Rainbow Six Siege, joins Bungie as Gameplay Design Director on Marathon.