{"id":597818,"date":"2024-09-03T18:31:59","date_gmt":"2024-09-03T13:01:59","guid":{"rendered":"https:\/\/gamingbolt.com\/?p=597818"},"modified":"2024-09-06T09:45:20","modified_gmt":"2024-09-06T04:15:20","slug":"the-casting-of-frank-stone-review-well-fix-it-in-post","status":"publish","type":"post","link":"https:\/\/gamingbolt.com\/the-casting-of-frank-stone-review-well-fix-it-in-post","title":{"rendered":"The Casting of Frank Stone Review – We’ll Fix it in Post"},"content":{"rendered":"

W<\/span>hile growing up, I had a fascination with horror, particularly movies. These range from supernatural hauntings and slashers to psychological terror and gore fests. Satisfying story-telling and realistic characterization would often clash with effective scares. However, aside from the challenges of producing something frightening, it was the different approaches to horror. Moodier pieces that didn’t rely on jump scares, found footage films, anthologies \u2013 the world of horror caters to such a wide array of individuals, from slasher flick enjoyers to murder mystery fans, that it remains an endearing medium.<\/p>\n

This brings us to The Casting of Frank Stone<\/em>, Supermassive’s latest interactive narrative horror. As a collaboration with Behaviour Interactive, touted as \u201cfrom the world of Dead by Daylight<\/em>\u201d, it seemingly offers a simple tale where choice and consequence determine who survives. Nothing revolutionary, but with deep enough characterization, compelling writing, and intriguing scenarios, it could have been a tight thriller.<\/p>\n